Of course, it’s the B-movie touches that have always elevated EDF games to the level of must-play, and EDF 2025 is no different. Every explosion of green and purple and red that accompanies the destruction of another bug every city block I completely destroyed every time I launched bits of bug hurtling off into space: all of these things left me cackling with glee. And when it gets that right - as it does most of the time - it is freaking awesome. Really, though, EDF 2025 is all about using immense firepower to level everything in your path. Further, you need to know the proper angles for using certain weapons, lest you happen to fire a missile at a building that’s a little to close, thereby launching yourself - or, rather, your corpse - hundreds of feet into the air. You need to know which weapons work best in which levels - a fact I learned all too well the first time I attempted to use an overpowered rocket launcher inside a small cave. In fairness, of course, there is some strategy to the game. And not joy in the Tearaway, Creation-is-so-wonderful-la-di-da sense, either - rather, I mean joy in the “I blowed that buildin’ up reeeeeal good!” kind of way. EDF 2025 is the exact opposite of stealth, and every moment I played it was pure joy. I mean, you’re given access to shotguns, rocket launcher and grenades (among other things), and you’re told to go kill every bug and giant robot in your way.
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This is why the Earth Defense Force series has long been one of my favourites, and why I’m so in love with Earth Defense Force 2025. (In fact, sometimes I go with that even when it’s not a choice, which explains why I’m not very good at stealth games.) Given the choice between charging headlong into battle, Kratos-style, or skulking about in the shadows, a la Thief or Deux Ex, I’ll go with God of War every time.